This max count seems to also include GM wanded and bred creatures, so keep that in mind if you add horsies to the list. Ok this mod lets an admin put max count values on any creatures they want, it won't remove mobs but it will stop the game autospawning those mobs higher than the value set. Server log will list id and names corresponding to that id, for trouble shooting. *NOTE* it changes items to cold combine, so if you added rivets to list, even though rivets can already combine they need to be glowing hot to do so, if listed they will combine while cold. So with 9 listed then you will be able to combine logs into 1 big heavy log.
#TILE MINER MODS MOD#
Simple mod really, in properties list the id/s of the stuff you want possible to combine. *NOTE* if testing this mod keep in mind that by default the game makes a GM fire arrows as fast as you can click, so test speeds as a non GM character. Still will use arrows from backpack if equipped though. So I fixed that, now it uses arrows from any quiver in your inventory, I left it only using quivers in inventory and not backpack in inventory as I like the idea of quivers for arrows. If you equip a backpack on your back then it will use arrows from there. #uniquefactor is adjusted for uniques only and is done after the damagefactor adjustment., same as other 1.0 is normal damage.ĭefault you fit 41 arrows in a quiver, if you have more than 1 quiver it only ever uses arrows from just 1 quiver and ignores any other quiver. #damagefactor is damage adjustment using bow when attacking any mob, 1.0 would be normal damage so 0.5 would be half normal damage. if normal shoot action is 5 seconds then 2.5f would make it 2 seconds.
![tile miner mods tile miner mods](https://topgamersguide.com/wp-content/uploads/2020/10/stoneblock-2-1024x576.jpg)
#firingspeedadjustment basically adjusting how fast the action goes. #float values to adjust amount of damage done by archery (bows). The properties file has some adjustments the server admin can make. Ideal is adjusted by active bow type, long bow 80, medium 40 and short is 20. Have a strung bow active and right click a mob or the target window when mob is targeted, click action 'get archery info' it will print a message in event window
![tile miner mods tile miner mods](https://www.minecraftmods.com/wp-content/uploads/2015/11/shaft.png)
War arrow head and arrow shaft now combine to create a war arrow that has exact ql of the arrow shaft used to create it, this action is instant but gives no skill. This very simple server mod removes that fight skill requirement. Ok at some stage they implemented a 20 fight skill requirement to repair guard towers in WO which then made it into WU, it's been a while anyway. Safe travels and remember no matter what you do in life always remember to have a little fun while you do it
#TILE MINER MODS MODS#
I didn't go through it so may even be some mods I never released to the public, either way, enjoy.
#TILE MINER MODS CODE#
Over 10k hours in Wurm and it is safe to say even modding doesn't ticky my fancy any more, I have moved on to working on building a game as a developer now and so I will post my mod source code here in case anyone wants to look at it for examples of what and what not to do lol